﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;

namespace GameEngine.View.Components
{
    public interface ILevelView<MyIdType, MyBaseUIElementType>
        where MyIdType : IComparable<MyIdType>
   {
        void SetWorldViews(List<IWorldView<MyIdType, MyBaseUIElementType>> worlds);
    }
}
